Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Creating materials

So far, you’ve been editing the default Blender material, but creating new ones is easy enough. We’ll need at least one object that has some substance. You can either continue with the barrel you’ve designed or open the file in the Start folder in the Chapter 2 folder of this book’s GitHub repository. If you go with your own file, you’ll most likely have the default material, labeled as Material, still in the Material panel. Using the minus (-) button, you can remove that and start fresh. The aforementioned file in this book’s GitHub repository has already removed this default material for you.

It might be tempting to click the plus (+) button right above that minus (-) button you may have just clicked. Go ahead and do it. You’ll end up with an empty line appearing in the material list. Those two buttons simply add and remove material slots to/from the objects, but not the materials themselves. Once you have a slot...