Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Importing and applying a texture

When you've dragged the texture file into UV Editor, you have effectively imported it, but, in reality, the material for the cube doesn’t know how to use that texture yet. That being said, the material has all of the information it needs to map 3D vertices to 2D texture coordinates thanks to UV Editor. It just needs to be told which texture to apply to the cube.

To accomplish this, we’ll switch to a new workspace so we can connect textures with materials. Also, we’ll import another texture using a different method and assign it to the cube’s material to showcase how you can use the same UV information with different texture files.

Just like when you switched to the UV Editing workspace, it’s now time to switch to a different workspace for convenience. The sixth workspace, labeled as Shading, is the one you are looking for. We’ll do our work in the lower half of the new workspace, which looks like...