Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Where to build animations

Both Blender and Godot Engine have animating capabilities. Therefore, you might be wondering which software is better for creating animations. To answer this crucial question, we should be discussing what we are animating. When it comes to animations, especially in game development, we will be tackling the following two main concepts:

  • Whole-body objects: Objects such as a bouncing ball, a boat, or a projectile thrown from a source are all examples of objects that act like a solid system with no individually moving parts. The system can move as a whole without depending on its individual parts.
  • Connected systems: Some systems depend on individual parts to be in motion. These systems have parts that are connected to each other and the individual parts work together to move the system they are part of. For example, cats use their feet, birds use their wings, and a human body moves in a certain direction using two appendages that are either in contact...