Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Getting animations ready for Godot

Creating separate Blender files for different animations would be extremely unwieldy. If only we had a way to store multiple animations in the same file. Luckily, there is. We need to use a new interface called Action Editor for that. Let’s see how we can use it to create another action for the snake.

There is a dropdown in the top-left corner of the Dope Sheet panel. Although that whole panel could be considered as the Dope Sheet panel, we have been using its default view. This is similar to how 3D Viewport works. When we were switching between Object Mode and Edit Mode, we were still working in the same 3D Viewport panel but in one of its specialized views. In other words, these dropdowns customize the panel you are in. To switch the Dope Sheet panel to its Action Editor view, perform the following steps:

  1. Expand the dropdown that shows Dope Sheet.
  2. Select Action Editor in the options.

This will reveal the title of our...