Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game


This chapter was mainly about making your work compatible with Godot Engine. To that end, we needed to go over a few different topics.

Firstly, we wanted to make sure our models had received the correct final touches. This involved getting rid of n-gons and converting these polygons into more manageable and ideal triangular faces. After that, you learned how to set origin points for your models, which may also be helpful during the modeling phase. Making transformations permanent is essential, so that’s something to remember if your models, especially during animations, behave awkwardly. Then, we looked at the idea of naming things meaningfully. This is something you’ll eventually find yourself needing more and more down the line when you have more experience.

Then, out of the many formats Blender offers for exporting assets, we evaluated a few, such as Collada, FBX, and OBJ. During that effort, we presented that glTF has become the de facto format for communicating...