Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Importing Blender Assets into Godot

You’ve come a long way. Your models are ready. Their scale and rotation values are fixed. What’s left to do? Import them into Godot, of course! Hopefully, you’ll find the importing process much more straightforward. This is a transitional chapter that covers mostly Godot topics with a minimal amount of Blender involvement.

We’ll start this chapter by showing you how to create game objects using your imported models with the click of a button. This process will convert the glTF files into game objects – more specifically, scenes in Godot terminology.

If you must fix something with your models or add detail, where can you do this? Since you are now in Godot, it’s tempting to fix the models in Godot, but this is counterproductive. In this chapter, we’ll show you how you can update your Blender file and reflect the changes in Godot.

In Chapter 2, Building Materials and Shaders, we learned how...