Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Deciding what to do with materials

An important decision awaits you. When you were exporting your Blender assets in Chapter 6, Exporting Blender Assets, we briefly discussed what the export options in the exporter’s UI meant. However, we never really talked about the implications of keeping the materials or not. In this section, we’ll present the pros and cons of handling materials in Blender versus Godot.

Let’s assume you are now ready to import another model. For example, the Vessel.glb file in the Start folder is something you want to add to your game. If you take a look inside the associated Vessel.blend file, you’ll notice that we are using a material labeled as DarkMetal. Ironically, perhaps accidentally, someone has decided to pick a light color, but the name, regardless of what the intentions are, is the same material name we used in the sconce model file.

So, what will happen when we import this file into Godot? To find out, follow these...