Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Further reading

You’ve already interacted with the Import panel of Godot. That area has a lot of settings that would require us to write a chapter to investigate all possible combinations. The default settings work most of the time but there is a Preset button in the top-right corner that lists the most used combinations.

Since the needs of a project, and thus the import requirements of a model, won’t be clear ahead of time, we leave the task of discovering what those options entail to you. That being said, here is the official resource that can guide you if you want to get more information:

Similarly, you may want to import images instead of 3D assets. This is necessary when you are building UI elements for a game. We’re mostly covering the 3D workflow throughout this book, so we won’t emphasize the import settings for 2D assets. Nevertheless, if you want to be informed...