What this book covers
Chapter 1, Text, Flow, Choices, and Weaves, describes the core concepts of ink, flow, choices, and the relationship between them.
Chapter 2, Knots, Diverts, and Looping Patterns, covers the divisions of stories, knots, and how to move between them.
Chapter 3, Sequences, Cycles, and Shuffling Text, explains programmable ways of generating dynamic text, alternatives, and their different forms.
Chapter 4, Variables, Lists, and Functions, covers how to store values in different ways along with advanced programming in ink.
Chapter 5, Tunnels and Threads, explains how to chain knots together, describes what tunnels are, and covers how to pull content into new configurations – threads.
Chapter 6, Adding and Working with the ink-Unity Integration Plugin, explains how to locate, install, and verify the installation of the ink-Unity Integration plugin.
Chapter 7, Unity API – Making Choices and Story Progression, covers how to select options in a weave and progress an ink story using the Story API in Unity.
Chapter 8, Story API – Accessing ink Variables and Functions, explains how to access and use ink variables and functions from Unity using the Story API.
Chapter 9, Story API – Observing and Reacting to Story Events, explains how to observe and react to changes in ink using the Story API in Unity.
Chapter 10, Dialogue Systems with ink, describes general approaches to creating a dialogue system in ink using hashtags, speech tags, and how the visual representation of options in Unity affects code in ink.
Chapter 11, Quest Tracking and Branching Narratives, provides a general template in ink for quests, how to track multiple quests from Unity, and an approach to synchronizing ink variables across stories.
Chapter 12, Procedural Storytelling with ink, provides an introduction to the term procedural storytelling, how to begin to use it in ink, and how the same approaches in ink work in Unity.