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  • Book Overview & Buying The Essential Guide to Creating Multiplayer Games with Godot 4.0
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The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
4.6 (16)
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The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0

4.6 (16)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
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1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Introduction to the JSON format

In network programming, transmitting objects directly through the network is not always reliable, as the data may get corrupted or lost in transit. Moreover, transmitting objects containing executable code may pose a security risk if the code is malicious. That’s why it’s a common practice to use data serialization to convert objects into a format that can be easily transmitted over the network.

One of the most commonly used data serialization formats is JSON. JSON is a lightweight, text-based format that can represent complex data structures such as arrays and objects, making it an ideal choice for network communication.

When using the Godot Engine network API with UDP, sending and receiving JSON files is a common practice. With JSON, we can serialize and deserialize data quickly and efficiently. JSON files are human-readable, making it easier for developers to debug and troubleshoot issues. JSON files are also flexible, meaning...

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The Essential Guide to Creating Multiplayer Games with Godot 4.0
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