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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Finishing Games with Commercial Viability

In Chapter 14, we wrapped up the development process that started with us creating the 3D first-person shooter (FPS) game and ended with us designing a truly immersive boss room encounter – in our own room – using mixed reality (MR). To achieve this, we took advantage of the power and flexibility of the Unity XR Interaction Toolkit (XRI) and combined 3D assets with our reusable components and systems from our previous work.

We also explored additional Unity-specific MR technologies such as AR Foundation, which we used to create immersive experiences using detected planes from the player’s physical surroundings. We used walls, floors, and tables to spawn virtual objects and create a virtual game environment. We also designed the boss room, set up Quest devices, and customized Unity’s Mixed Reality Template. Additionally, we crafted the interactive module Prefab Variants, along with puzzle and shooting mechanics...

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83
Tech Concepts
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Programming languages
73
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Unity 2022 by Example
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