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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Introduction to Object Pooling in Unity 2022

In Chapter 5, we imported and prepped artwork for use with additional 2D animation tooling, which is bringing the game to life. We also processed player input using an input action map – instead of reading device input directly – with the new Input System, and we made a PlayerController script to move the player.

We dove deeper into Mecanim as we learned how to transition between animations and drive animation state changes from code.

In this chapter, you will be introduced to object pooling while we use this optimization pattern for the player’s shooting mechanic, and we’ll accomplish that using Unity’s object pooling API. The object pooling software design will be based on a pooled player shooting model UML diagram.

In this chapter, we’re going to cover the following main topics:

  • The object pooling pattern
  • A pooled player shooting model

By the end of this chapter, you...

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Unity 2022 by Example
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