Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By: Zander Brumbaugh

Overview of this book

“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you’ll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter ‘50 Cool Things to do in Roblox’ is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life
Table of Contents (15 chapters)
Free Chapter
1
Section I: Introduction to Roblox Development
4
Section II: Programming in Roblox
9
Section III: The Logistics of Game Production
13
Other Books You May Enjoy
14
Index

Summary

In this chapter, you learned how to manage players in a round-based game, created weapons with client security, learned about the concept of local replication, and made a functionally engaging UI. You now have the skills to make any experience you can think of on the diverse Roblox platform. Before you begin making projects of your own, be sure to review the key concepts from these experience example chapters, including security, engaging interactions, and maintaining a clean and organized code base.

In the next chapter of this book, you will learn the best practices for popularizing and sustaining the experiences that you will make in the future. In particular, you will focus on how to promote and grow your experiences, monetize them as optimally as possible, and implement features that retain and excite your current and potential audiences.

Invitation to join us on Discord!

Book club is a great platform to learn from other users and share your games for feedback...