Book Image

Unity Certified Programmer Exam Guide - Second Edition

By : Philip Walker
Book Image

Unity Certified Programmer Exam Guide - Second Edition

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Chapter 14: Full Unity Programmer Mock Exam

Chapter 1: Setting Up and Structuring Our Project

For some time, Unity has been issuing exams that cover a range of different skills for people who are either graduates, self-taught, or are classed as veterans in their field.

If we check the prerequisites on Unity's website (, they tell us that this exam isn't for absolute beginners and you need at least 2 years of experience working with Unity and computer programming, including C#. This book will take you through the process of becoming as familiar as possible with Unity and its services, to the point where it might feel like a beginners' course; however, I expect you to know the fundamentals of C# programming, such as what an if statement is, what a function does, and what a class represents. If you don't, I would recommend reading Harrison Ferrone's Learning C# by Developing Games with Unity 2020 book first (https://www.packtpub...