Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

General advice

This section contains some general advice to readers, based on the author’s experience as a teacher and lecturer. Keep these tips in mind as you work through the book, especially if you’re very new to programming.

Try to follow the projects in the book in order. Later chapters may build on topics that were introduced in earlier chapters, where they are explained in more detail. When you encounter something that you don’t remember, go back and review that topic in the earlier chapter. No one is timing you, and there’s no prize for finishing the book quickly.

There is a lot of material to absorb here. Don’t feel discouraged if you don’t get it at first. The goal is not to become an expert in game development overnight – that’s just not possible. Just like with any other skill – carpentry or a musical instrument, for example – it takes years of practice and study to develop proficiency. Repetition...