Scripting in Godot
Godot provides two official languages for scripting nodes: GDScript and C#. GDScript is the dedicated built-in language, providing the tightest integration with the engine, and is the most straightforward to use. For those that are already familiar or proficient with C#, you can download a version that supports that language.
In addition to the two supported languages, Godot itself is written in C++, and you can get even more performance and control by extending the engine’s functionality directly. See Additional topics in Chapter 7 for information on using other languages and extending the engine.
All the games in this book will use GDScript. For the majority of projects, GDScript is the best choice of language. It is tightly integrated with Godot’s Application Programming Interface (API) and is designed for rapid development.