Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Scripting in Godot

Godot provides two official languages for scripting nodes: GDScript and C#. GDScript is the dedicated built-in language, providing the tightest integration with the engine, and is the most straightforward to use. For those that are already familiar or proficient with C#, you can download a version that supports that language.

In addition to the two supported languages, Godot itself is written in C++, and you can get even more performance and control by extending the engine’s functionality directly. See Additional topics in Chapter 7 for information on using other languages and extending the engine.

All the games in this book will use GDScript. For the majority of projects, GDScript is the best choice of language. It is tightly integrated with Godot’s Application Programming Interface (API) and is designed for rapid development.

About GDScript

GDScript’s syntax is very closely modeled on the Python language. If you are familiar with...