Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Summary

In this chapter, you were introduced to the concept of a game engine in general and to Godot in particular. Most importantly, you downloaded Godot and launched it!

You learned some important vocabulary that will be used throughout this book when referring to various parts of the Godot editor window. You also learned about the concepts of nodes and scenes, which are the fundamental building blocks of Godot.

You also received some advice on how to approach the projects in this book and game development in general. If you ever find yourself getting frustrated as you are working through this book, go back and reread the General advice section. There’s a lot to learn, and it’s OK if it doesn’t all make sense the first time. You’ll make five different games throughout this book, and each one will help you understand things a little bit more.

You’re ready to move on to the next chapter, where you’ll start building your first game...