Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Summary

In this chapter, you learned the basics of the Godot Engine by creating a small 2D game. You set up a project and created multiple scenes, worked with sprites and animations, captured user input, used signals to communicate between nodes, and created a UI. The things you learned in this chapter are important skills that you’ll use in any Godot project.

Before moving to the next chapter, look through the project. Do you know what each node does? Are there any bits of code that you don’t understand? If so, go back and review that section of the chapter.

Also, feel free to experiment with the game and change things around. One of the best ways to get a good feel for what different parts of the game do is to change them and see what happens.

Remember the tip from Chapter 1? If you really want to advance your skills quickly, close this book, start a new Godot project, and try to make Coin Dash again without peeking. If you have to look in the book, it’s OK, but try to only look for things once you’ve tried to figure out how to do it yourself.

In the next chapter, you’ll explore more of Godot’s features and learn how to use more node types by building a more complex game.