Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Space Rocks: Build a 2D Arcade Classic with Physics

By now, you should be getting more comfortable with working in Godot: adding nodes, creating scripts, modifying properties in the Inspector, and so on. If you find yourself stuck or feeling like you don’t remember how something is done, you can jump back to a project where it was first explained. As you repeat the more common actions in Godot, they’ll start to feel more and more familiar. At the same time, each chapter will introduce you to more nodes and techniques to expand your understanding of Godot’s features.

In this project, you’ll make a space shooter game similar to the arcade classic Asteroids. The player will control a ship that can rotate and move in any direction. The goal will be to avoid the floating “space rocks” and shoot them with the ship’s laser. Here’s a screenshot of the final game:

Figure 3.1: Space Rocks screenshot

Figure 3.1: Space Rocks screenshot

You...