Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Setting up the project

Create a new project and download the project assets from the following URL: https://github.com/PacktPublishing/Godot-4-Game-Development-Projects-Second-Edition/tree/main/Downloads.

For this project, you’ll set up custom input actions in the Input Map. Using this feature, you can define custom input events and assign different keys, mouse events, or other inputs to them. This allows more flexibility in designing your game, as your code can be written to respond to the “jump” input, for example, without needing to know exactly what key and/or button the user pressed to make that event happen. This allows you to make the same code work on different devices, even if they have different hardware. In addition, since many gamers expect to be able to customize a game’s inputs, this enables you to provide that option to the user as well.

To set up the inputs for this game, open Project | Project Settings and select the Input Map tab...