Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

The player’s ship

The player’s ship is the heart of this game. Most of the code you’ll write for this project will be about making the ship work. It will be controlled in the classic “Asteroids style, with left/right rotation and forward thrust. The player will also be able to fire the laser and destroy floating rocks.

Figure 3.4: The player’s ship

Figure 3.4: The player’s ship

Body and physics setup

Create a new scene and add a RigidBody2D named Player as the root node, with Sprite2D and CollisionShape2D children. Add the res://assets/player_ship.png image to the Texture property of the Sprite2D. The ship image is quite large, so set the Scale property of the Sprite2D to (0.5, 0.5) and Rotation to 90.

Figure 3.5: Player sprite settings

Figure 3.5: Player sprite settings

Sprite orientation

The image for the ship is drawn pointing upward. In Godot, a rotation of 0 degrees points to the right (along the x-axis). This means that you need to rotate the...