Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Enemies

Space is filled with more dangers than just rocks. In this section, you’ll create an enemy spaceship that will periodically appear and shoot at the player.

Following a path

When the enemy appears, it should follow a path across the screen. It’ll also look better if it’s not just a straight line. To keep it from looking too repetitive, you can create multiple paths and randomly choose one when the enemy appears.

Create a new scene and add a Node. Name it EnemyPaths and save it. To draw the path, add a Path2D node. As you saw earlier, this node allows you to draw a series of connected points. Selecting this node displays a new menu bar:

Figure 3.23: Path drawing options

Figure 3.23: Path drawing options

These buttons let you draw and modify the path’s points. Click the one with the green + symbol to add points. Click to start the path somewhere just outside the game window, and then click a few more points to make a curve. Note that the arrows...