Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Setting up the project

To create a new project, start by opening Project Settings so that you can configure the defaults that you’ll need.

The art assets for this game use a pixel art style, which means they look best when the images are not smoothed, which is Godot’s default setting for texture filtering:

Figure 4.2: Texture filtering

Figure 4.2: Texture filtering

While it’s possible to set this on each Sprite2D, it’s more convenient to specify the default setting. Click the Advanced toggle in the top right and find the Rendering/Textures section on the left. In the settings list, scroll to the bottom and find the Canvas Textures/Default Texture Filter setting. Change it from Linear to Nearest.

Then, under Display/Window, change Stretch/Mode to canvas items and Aspect to expand. These settings will allow the user to resize the game window while preserving the image’s quality. Once the project is complete, you’ll be able to see the effects...