Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Designing the level

For most of you, this section will take up the largest chunk of your time. Once you start designing a level, you’ll find it’s a lot of fun to lay out all the pieces and create challenging jumps, secret paths, and dangerous encounters.

First, you’ll create a generic Level scene containing all the nodes and code that is common to all levels. You can then create any number of Level scenes that inherit from this master level.

Using TileMaps

Create a new scene and add a Node2D node named LevelBase. Save the scene in a new folder called levels. This is where you’ll save all the levels you create, and they will all inherit functionality from this level_base.tscn scene. They’ll all have the same node hierarchy – only the layout will be different.

A tilemap is a common tool for designing game environments using a grid of tiles. They allow you to draw a level layout by painting the tiles onto the grid rather than placing...