Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Adding enemies

There are many different behaviors you could add for an enemy. For this game, the enemy will walk along a platform in a straight line and change direction when hitting an obstacle.

Scene setup

As before, you’ll need to create a new scene to represent the enemy:

  1. Start with a CharacterBody2D node named Enemy and give it three children: Sprite2D, CollisionShape2D, and AnimationPlayer.
  2. Save the scene in a folder called enemies. If you decide to add more enemy types to the game, you can save them all here.
  3. Set the body’s collision Layer to enemies and its Mask to environment, player, and enemies. As with the player, this determines which types of objects the enemy will collide with.
  4. It’s also useful to group enemies together, so click the Node tab and add the body to a group called enemies.
  5. Add res://assets/sprites/opossum.png to Texture and set Animation/Hframes to 6.
  6. Add a rectangular collision shape that covers most...