Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Title screen

The title screen is the first thing the player will see, and the game will return to this screen when the player dies and the game ends.

Scene setup

Start with a Control node and set Layout to Full Rect. Add a TextureRect node using the back.png image. Set Layout to Full Rect and Stretch Mode to Keep Aspect Covered.

Add another TextureRect, this time using middle.png and setting Stretch Mode to Tile. Drag the width of the rectangle until it’s wider than the screen and arrange it so that it covers the bottom half.

Add two Label nodes named Title and Message and set their Text properties to Jungle Jump and Press Space to Play, respectively. Add the font to each one as you’ve done before, setting the title to size 72 and the message to size 48. Set the title’s layout to Centered and the message’s layout to Center Bottom.

When you’re finished, the scene should look like this:

Figure 4.24: Title screen

Figure 4.24: Title screen...