Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Finishing touches

Now that you’ve completed the main structure of the game, and hopefully designed a few levels for the player to enjoy, you can consider making some additions to improve the gameplay. In this section, you’ll find a few more suggested features – add them as-is or adjust them to your liking.

Sound effects

As with the previous projects, you can add audio effects and music to improve the experience. In res://assets/audio/, you’ll find audio files you can use for different game events, such as player jump, enemy hit, and item pickup. There are also two music files: Intro Theme for the title screen and Grasslands Theme for the level scene.

Adding these to the game will be left to you, but here are a few tips:

  • You may find it helpful to adjust the volume of individual sounds. This can be set with the Volume dB property. Setting a negative value will reduce the sound’s volume.
  • You can attach the music to the master level...