Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Project setup

Now that you’ve learned how to navigate in Godot’s 3D editor, you’re ready to start on the minigolf game. As with the other projects, download the game assets from the following link and unzip them into your project folder. The unzipped assets folder contains images, 3D models, and other items you’ll need to complete the game.

Create a new project and download the project assets from https://github.com/PacktPublishing/Godot-Engine-Game-Development-Projects-Second-Edition.

You’ll notice a few different folders in assets. The courses folder has some pre-built minigolf holes for you to try out and compare to the ones you make. Don’t look at them yet – try and follow the steps to make your own first.

This game will use the left mouse click as an input. Open Project Settings and select the Input Map tab. Add a new action called click and then click the plus sign to add the Left Mouse Button input to it:

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