Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Visual effects

The appearance of the ball and the other meshes in your scene have been intentionally left very plain. You can think of the flat, white ball as a blank canvas, ready to be painted. First, a bit of vocabulary:

  • Textures: Textures are flat, 2D images that are wrapped around 3D objects. Imagine wrapping a gift: the flat paper is folded around the package, conforming to its shape. Textures can be simple or complex, depending on the shape they’re designed to be applied to.
  • Shaders: While textures determine what is drawn on an object’s surface, shaders determine how it is drawn. Imagine a wall with a texture that shows a pattern of bricks. How would it look if it were wet? The mesh and texture would be the same, but the way the light reflects from it would be quite different. This is the function of shaders – to alter the appearance of an object by altering how light interacts with it. Shaders are typically written in a specialized programming...