Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Project setup

Create a new project in Godot to get started. As you’ve done before, download the project assets and unzip them in the new project folder. Once you’ve created the project, you’ll start by configuring the inputs and Godot settings needed for the game.

Inputs

You’ll control the plane with up, down, left, and right inputs. You can add them in Input Map in the same way you’ve done with other projects. Name the four inputs pitch_up, pitch_down, roll_left, and roll_right. You can add the arrow keys and/or the W, A, S, and D keys to these, but if you have a game controller, you can also use a joystick for more precise control. To add joystick inputs, you can select Joypad Axes after pressing the + button. The values are labeled, such as Left Stick Up, so you can easily keep track of them:

Figure 6.2: Input configuration

Figure 6.2: Input configuration

The nice part about this setup is that your code won’t have to be any different...