Create a new project in Godot to get started. As you’ve done before, download the project assets and unzip them in the new project folder. Once you’ve created the project, you’ll start by configuring the inputs and Godot settings needed for the game.
You’ll control the plane with up, down, left, and right inputs. You can add them in Input Map in the same way you’ve done with other projects. Name the four inputs
roll_right. You can add the arrow keys and/or the W, A, S, and D keys to these, but if you have a game controller, you can also use a joystick for more precise control. To add joystick inputs, you can select Joypad Axes after pressing the + button. The values are labeled, such as Left Stick Up, so you can easily keep track of them:
Figure 6.2: Input configuration