Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Airplane scene

In this section, you’ll create the airplane that the player will control. It will fly forward while the player can move it up, down, left, and right.

Start your new plane scene with a CharacterBody3D node named Plane and save it.

You can find the 3D model for the airplane in the assets folder, named cartoon_plane.glb. The name indicates the model is stored as a binary .gltf file (exported from Blender). Godot imports .gltf files as scenes containing meshes, animations, materials, and other objects that may have been exported in the file. Click the Instance a Child Scene button and choose the plane model. You’ll see it appears as Node3D, but it’s facing the wrong direction. Select it and set the Rotation/Y function to 180 in the Inspector feature, so that it points along the z axis, which is Godot’s “forward” direction. Note that typing the value directly is easier than trying to rotate the node exactly using the mouse.

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