Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Main scene

In this section, you’ll make the main scene, which, in this game, will handle loading the world chunks, displaying the game information, and starting and ending the game.

Start a new scene with a Node3D named Main. Add an instance of the Plane and an instance of the Chunk to start with.

You’ll also need some lighting, so in the toolbar, choose the “Edit Sun and Environment settings” dropdown and add the sun and environment to the scene:

Figure 6.10: Add environment and sun

Figure 6.10: Add environment and sun

Rather than use the generated sky texture, you can use styled_sky.hdr found in the assets folder. Select WorldEnvironment and then expand its Sky property. You’ll see that it’s set to ProdeduralSkyMaterial. Click the down arrow and choose New PanoramaSkyMaterial. When you expand that, you’ll see an empty Panorama property where you can drag and drop styled_sky.hdr:

Figure 6.11: WorldEnvironment sky settings

Figure 6.11: WorldEnvironment...