Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Title screen

The purpose of the title screen is to introduce the game and give a way to start it by pressing a button. This section will not go into much detail on the styling – you should experiment with the settings and try to make it look pleasing.

Start your TitleScreen scene with a Control node and add a Label and a TextureButton plus a TextureRect for the background.

You can use styled_sky.hdr for the TextureRect’s Texture property. It’s a lot bigger than the screen size, so feel free to scale and/or position it as you like.

For TextureButton, there are three images in the res://assets/buttons/ folder for the Normal, Pressed, and Hover textures. The images are quite large to allow for sizing, so you can check Ignore Texture Size and set Stretch Mode to Keep Aspect to allow you to resize it.

The Label node is there to display the game’s title. Set up the font with large font size, such as 128. Arrange Label and TextureButton on the screen...