Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Suggestions for additional features

For an additional challenge, try to expand the game by adding more features. Here are some suggestions to get you started:

  • Track the distance the player flies in each game, and save the maximum value as a high score.
  • Increase the speed incrementally as time goes on or include boost items that increase the plane’s speed.
  • Flying obstacles that need to be dodged, such as other planes or birds.
  • (Advanced) Instead of only straight lines, add curved chunks as well. The player will have to steer and the camera will have to move to stay behind them.

This would also be a great game for you to experiment with building a game for a mobile platform. See the next chapter for information about exporting games.