Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Version control – using Git with Godot

It happens to everyone – at a certain point, you’ll make a mistake. You’ll accidentally delete a file or just change some code in a way that breaks everything, but you can’t figure out how to get back to the working version.

The solution to this problem is version control software (VCS). The most popular VCS, used by developers all over the world, is Git. When you use Git with your projects, every change you make is tracked, allowing you to “rewind” time at any point and recover from unwanted changes.

Fortunately, Godot is very VCS-friendly. All the content of your game is kept in the project folder. Scenes, scripts, and resources are all saved in a human-readable text format that is easy for Git to track.

Git is typically used via a command-line interface, but there are graphical clients you can use as well. There is also a Git plugin available in Godot’s AssetLib that you can try...