Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Using Blender with Godot

Blender is a very popular open source 3D modeling and animation program (it does a lot of other things too). If you’re planning on making a 3D game and you need to make items, characters, and environments for your game, Blender is probably your best option for doing so.

The most common workflow is to export glTF files from Blender and import them into Godot. This is a stable and reliable workflow and will work well in most situations.

When you export a glTF file, you have two options: glTF binary (.glb) and glTF text (.gltf). The binary version is more compact and is therefore the preferred format, but either will work fine.

Import hints

It’s common to import meshes from Blender and then make modifications such as adding collisions or removing unneeded nodes. To simplify this, you can add suffixes to the names of your objects to give Godot a hint about how you want them to be processed on import. Here are some examples:

  • -noimp...