Using Blender with Godot
Blender is a very popular open source 3D modeling and animation program (it does a lot of other things too). If you’re planning on making a 3D game and you need to make items, characters, and environments for your game, Blender is probably your best option for doing so.
The most common workflow is to export glTF files from Blender and import them into Godot. This is a stable and reliable workflow and will work well in most situations.
It’s common to import meshes from Blender and then make modifications such as adding collisions or removing unneeded nodes. To simplify this, you can add suffixes to the names of your objects to give Godot a hint about how you want them to be processed on import. Here are some examples: