Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Exporting projects

Eventually, your project will reach the stage where you want to share it with the world. Exporting your project means converting it into a package that can be run by someone who doesn’t have the Godot editor. You can export your project to a number of popular platforms.

Godot supports the following target platforms:

  • Android (mobile)
  • iOS (mobile)
  • Linux
  • macOS
  • HTML5 (web)
  • Windows Desktop
  • UWP (Windows Universal)

The requirements for exporting a project vary depending on the platform you are targeting. For example, to export to iOS, you must be running on a macOS computer with Xcode installed.

Each platform is unique, and some features of your game may not work on some platforms because of hardware limitations, screen size, or other factors. As an example, if you wanted to export the Coin Dash game for an Android phone, your player wouldn’t be able to move because the user wouldn’t have a keyboard! For...