Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

2D coordinate systems 18, 19

2D shader

creating 218-222

3D 144

space orientation 144

workspace 145

3D editor 145, 146

3D gizmo 147

3D Minigolf

arrow, aiming 159-161

arrow, positioning 161

ball collisions, improving 157, 158

ball, creating 157

ball, testing 157

building 143

course, creating 152

environment settings 176-178

lighting setup 176, 177

project setup 151, 152

UI, adding 159

UI display 161, 162

visual effects 173

3D Minigolf, scripting 162

ball script 166, 167

camera improvements 170

course designing 172

gimbal, creating 171, 172

main script 164, 165

mouse, capturing 169

options, for improving aiming 167, 168

testing 167

UI code 163

3D objects

adding 146, 147

3D shaders...