Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
2D shader
3D 144
space orientation 144
workspace 145
3D gizmo 147
3D Minigolf
arrow, positioning 161
ball collisions, improving 157, 158
ball, creating 157
ball, testing 157
building 143
course, creating 152
UI, adding 159
visual effects 173
3D Minigolf, scripting 162
camera improvements 170
course designing 172
mouse, capturing 169
options, for improving aiming 167, 168
testing 167
UI code 163
3D objects
3D shaders...