Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Debugging the NavMesh

The AI Navigation package has a very good visual debugging tool that shows on the Editor the calculations that the NavMesh is doing to find the best path around one obstacle in real time.

However, before starting to play with the visual debugging tool, we first need to change our Unity layout so we can see both the Scene view and the Game view at the same time. In the top-right corner of the Unity Editor, click on Layout and select the 2 by 3 option. Your layout will change to the one shown in the following figure:

Figure 8.12 – The Unity Editor with the 2 by 3 layout

Figure 8.12 – The Unity Editor with the 2 by 3 layout

You can always change back to the Default layout but, for now, the 2 by 3 layout will work better because we need to play the game in the Game view while looking at the visual debugging tool in the Scene view.

Now go ahead and hit the Play button in the Unity Editor, spawn a few Warriors, select them, and click somewhere in the map to make the selected units...