Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay


Well done for reaching the end of this chapter. The pathfinder is one of the core elements present in an RTS game, one thing that we must have in our game, and now it is working fully. The units can move freely on the map, avoiding obstacles, and even large groups can move through rocks and trees without being blocked by them, always trying to find the best path to the destination.

In this chapter, we learned what the pathfinder algorithm is, and we saw the theory and base concepts behind the most common implementations, from the relatively simple Greedy Best-First to the complex A*. We ended up looking at the NavMesh, the data structure most used in the games industry, and how to use the AI Navigation package in Unity and implement it in our RTS game.

The Dragoncraft game continues to expand, and we are building more features on top of those developed so far in this book. It is very rewarding to see the game taking shape and the scripts we developed are flexible enough...