Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Configuring the enemies

So far, we have already built a solid foundation for our RTS game, with a flexible UI and controllable units. Now, we are going to start adding all the enemies the player will face in the game and prepare another layer of a solid strategy game. The enemies will be an Orc, fast but a bit weak on its own; a powerful Golem, which is slower than the Orc but much stronger and resistant; and our mighty boss, the Red Dragon, which will be a challenge for the player.

Figure 9.1 – The Orc, Golem, and Red Dragon enemies

Figure 9.1 – The Orc, Golem, and Red Dragon enemies

All the enemies in the preceding figure have their Prefabs located inside packages that were already imported into the project in Chapter 2, Setting Up Unity and the Project, so we have all the Prefabs that we need. However, we will need to tweak their animation states, as we did for both Warrior and Mage. That is because the animation states are set up as a loop through all states, and we want to control each animation...