Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Damage feedback in the UI

In an RTS game, we will have many units and enemies at the same time on the battlefield, and we need good feedback to show the player what is happening, giving the player enough information to think and react fast with a different strategy or update the current one. When selecting the units, the player will be able to see the current Health Points (HP) of each unit, but the enemies are not going to be selectable by the player, which means that we need visual feedback that they are being damaged the units, as well as the damage enacted by the enemies on the units, even when not selected.

We are going to create some simple UI feedback that will be displayed on top of the enemy or unit when they take damage. This UI feedback, which will be text about the amount of damage taken, will be visible for a couple of seconds and fade away eventually. We are going to position the UI feedback on top of the 3D model, but with a small random range so that when multiple...