Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Creating spawn points

In Chapter 9, Adding Enemies, we learned how to configure different types of enemies and how to spawn them in a fixed position using the Debug menu. Later, in Chapter 10, Creating an AI to Attack the Player, we learned how to set up the physics and NavMesh systems, creating attack and chase behaviors against the units. Now, we are going to use everything we have developed for the enemies so far to set up spawn points, which are configurable locations on the map where we can spawn one or more enemies when the player starts to play the level.

We are going to create a new configuration file using ScriptableObject to define a group of enemies that are going to be spawned in one specific position. Create a new script in the Scripts | Enemy folder, name it EnemyGroupData, and replace the content with the following:

using System.Collections.Generic;
using UnityEngine;
namespace Dragoncraft
{
  [CreateAssetMenu(
    menuName = &quot...