Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay


This was a very fun chapter – well done for finishing it! We added more features that are fundamental to RTS games, and we have almost reached the point where we have a solid gameplay experience with many challenges for the player.

In this chapter, we learned how to create and set up groups of enemies, and how to add them to the map using configurable spawn points. An enemy group is a very powerful and flexible solution to rapidly add or reuse enemies on the map, and we are going to use it extensively as we progress toward the end of the book.

We also learned how to add the Fog of War, a must-have feature present in any RTS game that has a map covered by fog to make the player explore areas by sending units. Our fog nicely clears once the player moves the camera and the selected units to any area of the map, revealing enemies hidden and waiting to attack the units. Our enemies have gotten a bit smart and challenging now that we have learned how to implement the...