Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Balancing the Game’s Difficulty

We have created a lot of very cool features for our RTS game, and our Dragoncraft game is almost complete. However, there is one thing that could make any game be considered boring or unfair: the game’s difficulty. Whether the game is too easy without real challenges to the player, or too hard to the point of not being an enjoyable experience, it all comes down to the balance of difficulty in the game.

In this chapter, we are going to learn how to set up our Unity project to use Assemble Definition files, and how to configure the Unity Test Framework so we can use unit tests to validate the enemy and unit configurations in our game. We will also learn how to create test scripts to simulate battles between both one unit and a single enemy, and one unit and multiple enemies. Plus, we will see how we can use test scripts to help find the right balance of the game’s difficulty for the battles and the benefits that unit tests can add...