Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Writing unit tests

We have developed a lot of features and created configurations for units and enemies, while retaining the flexibility to expand and add many more characters to our RTS game. However, with such flexibility comes the difficult task of testing all the configurations to make sure the units and enemies are balanced in strength. We could continue testing the units and enemies in battle, adding them using the Debug menu while running the game in the Unity Editor, but it would take a lot of time and effort to test multiple combinations.

So far, we have added the Warrior and Mage units, and the Orc, Golem, and Dragon enemies. Later, in Chapter 14, Crafting Buildings and Defense Towers, we are going to add a feature to train the units and level them up, making them stronger. After adding the unit level-up functionality, we will have to make sure that when the Warrior and Mage units each level up, they become stronger but not overpowered, as otherwise, we will make the game...