Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Using unit tests to simulate battles

So far, we have used the UTF to validate our existing ScriptableObjects containing the configuration for the units, enemies, and enemy groups. Now, we are going to add new tests using the flexibility provided by the ValueSource attribute to dynamically create tests for different battle configurations. For this test script, which we will reference as a single battle simulation, we will create a list of combat scenarios with one unit against one enemy, the level of the unit, and whether we expect the unit to win the battle.

Before we start creating the test script, we are going to introduce a new calculation for the attack and defense attributes of the units, which will consider the level of the unit and which will increase in strength as they level up. The unit level-up feature will be developed later in Chapter 14, Crafting Buildings and Defense Towers, but we need to add the logic now to be able to test it properly. The enemies do not have the...