Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Producing and Gathering Resources

One of the most underrated features of an RTS game is resource gathering and production because, while battle and map exploration are important, only resource management can help the player get stronger than the opponent faster. Some resources are automatically generated, while others require that the player command their units to collect them, making this a crucial part of the game strategy.

In this chapter, we are going to learn how to create a system that will generate resources each second, with an option to generate them automatically or manually, depending on the configuration we are going to have in ScriptableObjects. We will also learn how to implement the automatic generation of Gold resources in our game scenes and the manual generation of Food and Wood resources, which will only happen when the player sends units to a specific GameObject with the Collect command.

By the end of this chapter, you will have learned how to develop and...