Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Testing the resources

We already have a script with debug methods that can be used in the Editor area to add or remove resources of each type. Now, we are going to add a few more methods to this script so that we can also upgrade each of the resource types while the game is running in the Editor area.

Open the script located at Scripts | Editor | Debug | ResourceDebugger.cs and add the UpgradeGold method using the following code block:

[MenuItem("Dragoncraft/Debug/Resources/Upgrade Gold", priority = 6)]
private static void UpgradeGold()
{
  MessageQueueManager.Instance.SendMessage(
    new UpgradeResourceMessage { Type = ResourceType.Gold });
}

Here, we are adding an attribute called MenuItem with the Upgrade Gold menu option to the UpgradeGold. Method. This will send a new message of the UpgradeResourceMessage type with ResourceType set to Gold. When the game is running in the Editor area, we can use this menu option to send the upgrade...