Well done for finishing this chapter! Resource production is one of the most important features of an RTS game, and without it, players would not be able to grow their units and settlement to attack and defend powerful enemies. The automatic and manual production of resources is part of the game strategy and one more feature that the player must learn to use to dominate the game.
In this chapter, we learned how to generate resources using two different methods: automatic resource generation, which was implemented to generate
Gold, and manual resource generation, implemented on both
Wood. Here, you set up the data required to generate these resources and created a new inventory manager to store the amount of each resource that the player has.
We also implemented a collision-based feature for manual resource generation, where the player must send a unit to collect resources. This only happens when the unit is colliding with the object on the map that generates...